If the user is holding a King's Rock, the chance of causing the target to flinch is independent of how many times the move hit (i.e., always ~12% in Generation II), except with Beat Up, where each hit has an independent chance of causing the target to flinch. If a multi-strike move activates a target's Focus Band, no subsequent hits can knock it out. Multi-strike moves can now continue hitting even after breaking a substitute, then dealing damage directly to the targeted Pokémon. If the target faints, the number of strikes is shown afterward.Įach strike has an independent chance of being a critical hit. Bide and Counter deal damage based on the last strike alone.
In this generation only, multi-strike moves end instantly upon breaking a substitute. If an opponent is knocked out by a multi-strike move, the game does not state how many times the attack hit.Īlthough only the first strike can be a critical hit, each successive one will deal the same amount of damage.
Pokémon Brilliant Diamond and Shining Pearl.